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I find Building OSG very straight
forward
Build OpenThreads
Build Producer
Build any 3dparty Plugins you may want
Build OSG
If you want a wizard to do this and install it, then your
welcome to write one and contribute it to project...
I also make my life a little easier, I have my own VS 8.0
project files that have the required projects and dependancies to build all
these parts for me
Also we throw (move script) all the exe's, libs and
dll's into one directory, this helps on the path front for and for exe's finding
the correct DLL's etc
Best Regards Gordon __________________________________________________________ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Selçuk BOZDAG Sent: Wednesday, September 27, 2006 1:28 AM To: osg users Subject: [osg-users] Building and Installing OSG: Is it painfull? Dear
all, OSG is my unique free scene graph
VR toolkit preference. First of all, I should underline thats not the point I
want to compare with any other toolkits. However, building and installing
OSG on Windows systems is truly a painful progress to me. IMHO, it would be much
better to install it as a self-extracting file. Ive VS 8.0 and there is no
available precompiled OSG1.2 release which I can easily install it using a
wizard. I think that this is a fair request since I want to focus just
developing applications using OSG. Performer is an example of wizard
style installation on windows platform. I would be glad to hear from the
contributors of OSG what they think about this issue. Finally, I am sorry if
this subject was an old one discussed before. Best
Regards, -- Selcuk
Bozdag |
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