I find Building OSG very straight forward
 
Build OpenThreads
 
Build Producer
 
Build any 3dparty Plugins you may want
 
Build OSG
 
If you want a wizard to do this and install it, then your welcome to write one and contribute it to project...
 
I also make my life a little easier, I have my own VS 8.0 project files that have the required projects and dependancies to build all these parts for me
 
Also we throw (move script) all the exe's, libs and dll's into one directory, this helps on the path front for and for exe's finding the correct DLL's etc
 

Best Regards

 

Gordon

__________________________________________________________

Gordon Tomlinson
Email         : [EMAIL PROTECTED]
YIM/AIM
       : Gordon3dBrit
MSN IM        : [EMAIL PROTECTED]
Website
       : www.3dscenegraph.com
__________________________________________________________

"Self defence is not a function of learning tricks
but is a function of how quickly and intensely one
can arouse one's instinct for survival"
- Master Tambo Tetsura

 


From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Selçuk BOZDAG
Sent: Wednesday, September 27, 2006 1:28 AM
To: osg users
Subject: [osg-users] Building and Installing OSG: Is it painfull?

Dear all,

 

OSG is my unique free scene graph VR toolkit preference. First of all, I should underline that’s not the point I want to compare with any other toolkits.

 

However, building and installing OSG on Windows systems is truly a painful progress to me. IMHO, it would be much better to install it as a self-extracting file. I’ve VS 8.0 and there is no available precompiled OSG1.2 release which I can easily install it using a wizard. I think that this is a fair request since I want to focus just developing applications using OSG.

Performer is an example of wizard style installation on windows platform.

 

I would be glad to hear from the contributors of OSG what they think about this issue. Finally, I am sorry if this subject was an old one discussed before.

 

Best Regards,

 

--

Selcuk Bozdag

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