Well, I really thank everyone for enlighting me why OSG should be compiled on each site it is used. Actually, I caught some contradiction between some postings. But I don’t want to go over them.

 

Roughly speaking, it makes someone(a real beginner for me) highly tired while compiling OSG for VS 8.0. But, with the help of “osg-users archive” I found what I had to do.

As you all know, traditional Windows applications are setup through wizards, so maybe I trapped into an habit.

 

--

Selcuk Bozdag

 


From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz
Sent: Wednesday, September 27, 2006 4:23 PM
To: 'osg users'
Subject: RE: [osg-users] Building and Installing OSG: Is it painfull?

 

Yes, building is a snap as described below. Use Mike Weiblen's pre-built 3rdparty package and it's even easier.

 

Keep in mind that not everyone wants to install OSG by itself. In my previous job, we distributed an OSG-based application with a single InstallShield package. A separate OSG installer would be useless for us, as we would not want to make our customers run multiple installers to install our single application.

   -Paul

 

 


From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gordon Tomlinson
Sent: Wednesday, September 27, 2006 4:54 AM
To: 'osg users'
Subject: RE: [osg-users] Building and Installing OSG: Is it painfull?

I find Building OSG very straight forward

 

Build OpenThreads

 

Build Producer

 

Build any 3dparty Plugins you may want

 

Build OSG

 

If you want a wizard to do this and install it, then your welcome to write one and contribute it to project...

 

I also make my life a little easier, I have my own VS 8.0 project files that have the required projects and dependancies to build all these parts for me

 

Also we throw (move script) all the exe's, libs and dll's into one directory, this helps on the path front for and for exe's finding the correct DLL's etc

 

Best Regards

 

Gordon

__________________________________________________________

Gordon Tomlinson
Email         : [EMAIL PROTECTED]
YIM/AIM
       : Gordon3dBrit
MSN IM        : [EMAIL PROTECTED]
Website
       : www.3dscenegraph.com
__________________________________________________________

"Self defence is not a function of learning tricks
but is a function of how quickly and intensely one
can arouse one's instinct for survival"
- Master Tambo Tetsura

 

 


From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Selçuk BOZDAG
Sent: Wednesday, September 27, 2006 1:28 AM
To: osg users
Subject: [osg-users] Building and Installing OSG: Is it painfull?

Dear all,

 

OSG is my unique free scene graph VR toolkit preference. First of all, I should underline that’s not the point I want to compare with any other toolkits.

 

However, building and installing OSG on Windows systems is truly a painful progress to me. IMHO, it would be much better to install it as a self-extracting file. I’ve VS 8.0 and there is no available precompiled OSG1.2 release which I can easily install it using a wizard. I think that this is a fair request since I want to focus just developing applications using OSG.

Performer is an example of wizard style installation on windows platform.

 

I would be glad to hear from the contributors of OSG what they think about this issue. Finally, I am sorry if this subject was an old one discussed before.

 

Best Regards,

 

--

Selcuk Bozdag

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