Selcuk,
I think it's fair to say it's a more painful process than many would like it to 
be.  In my opinion there a few key points.  First - for me it's much less 
painful than, say, writing a check for binaries and not having source code.  
(It sound silly now, but that's what we were doing before OSG.) Second - given 
a choice of advanced features and robust code or a wizard-like installation 
tool, I'd choose the first.  (Of course ideally, I'd like both, but development 
resources will always be limited so to some degree it will always be a choice.) 
 The logic behind that decision - worst case if someone else hasn't contributed 
an installer that works for me I can invest some sweat in building from source. 
 Given the die-hard cross platform nature of the OSG, choosing target build 
platforms and maintaining distributions is a sizeable amount of work.  
Providing really good source code and letting building and distro work get 
picked up by a broader user base makes good sense to me.
 
As an aside, Mike W's binaries rock!
-Joe

 
________________________________

From: [EMAIL PROTECTED] on behalf of Selçuk BOZDAG
Sent: Tue 9/26/2006 10:27 PM
To: osg users
Subject: [osg-users] Building and Installing OSG: Is it painfull?



Dear all,

 

OSG is my unique free scene graph VR toolkit preference. First of all, I should 
underline that's not the point I want to compare with any other toolkits.

 

However, building and installing OSG on Windows systems is truly a painful 
progress to me. IMHO, it would be much better to install it as a 
self-extracting file. I've VS 8.0 and there is no available precompiled OSG1.2 
release which I can easily install it using a wizard. I think that this is a 
fair request since I want to focus just developing applications using OSG.

Performer is an example of wizard style installation on windows platform. 

 

I would be glad to hear from the contributors of OSG what they think about this 
issue. Finally, I am sorry if this subject was an old one discussed before.

 

Best Regards,

 

--

Selcuk Bozdag

<<winmail.dat>>

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