Mike Weiblen wrote:
Hi Paul,
Perhaps I'm overstating, but my goal is to err on the side of safety.
I dont have exact references, but rather empirical experiences.  Yes, there are
libraries that steer clear of the STL, runtime library and memory allocator
version dependencies, and in experienced hands those libs may work across VS
versions.
But as a cookbook process, I cannot recommend to new OSG developers that they
can just grab the whole VS7.1-built 3rdParty archive and successfully build
using VS2005.

  Seconded. Bad things! Bad things!

Perhaps an all-C library that made no use of any of the standard lib could get away with this, but in the real world, this is practically impossible.

  I've been there. Don't try it. Save yourself the pain.

-- mew

--
Chris 'Xenon' Hanson aka Eric Hammil | http://www.3DNature.com/ eric at logrus
 "I set the wheels in motion, turn up all the machines, activate the programs,
  and run behind the scenes. I set the clouds in motion, turn up light and 
sound,
  activate the window, and watch the world go 'round." -Prime Mover, Rush.

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