Hi Marc, On 10/3/06, Marc Bernatchez <[EMAIL PROTECTED]> wrote:
Fair enough Robert. If you are not using OSG under Windows, I can understand it is less of a priority issue to your eyes. For others like me, it is not considered a waste of time but rather a priority problem to find and clear out ASAP.
Its not that its not a priority for me, all bugs are prioty as a policy that I've held for years. However, this bug I can do nothing about. From everything reported about it it looks very very likely nothing to with the OSG. I can't fix propritary driver bugs, all I can do is help facilate their isolation and push for them to be fixed.
I tested with osgGLUTsimple and the problem is there as well when loading the same 3DS file. This means that it can even happen with an application only using OSG and no VRJuggler.
Could you test osgsimpleviewGLUT and osgsimpleviewerProducer and provide the problem 3ds file. Also try converting this file to .osg.
You have many publicly available sample apps to chose from that have been pointed out to recreate to problem: VRJuggler osgNav, osgGLUTsimple and osgglutkeyboardmouse which sounds even better as they have no VRJ dependencies. All they need to do is to load a 3DS with any of these apps and it will undoubtedly show up.
NVidia need to get involved. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
