Hi everyone,
Im trying to create a fallback case for when the user doesnt have shader
support on their gfx-card.
I have two tiled textures (A,B) representing Grass and Gravel, and an
alpha mask (C) representing the paths. I want to combine these textures
as following:
A(1-mask) + B*mask
i.e. The result should be a grass field with gravel paths.
I hope you get the idea.
I looked at all the examples using TexEnvCombine but I cant just get it
right.
Could anyone give me an example on how i use masks with TexEnvCombine or
suggest another method that i can try.
Best regards
Thomas
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