A user of my OSG app reported this week that a new computer system they acquired to do realtime 3d landscape visualization is performing poorly. It is a laptop with a 256Mb ATI chipset -- not sure exactly which variant. It has a CoreDuo CPU and widescreen display, which should all be fine.

The program runs fine, but the visual quality of the texture is degraded. Here are two shots from the same viewpoint, on the new machine (oglbadtexture.jpg) and an older desktop machine with a (you guessed it) NVidia Quadro 3400 (oglgoodtexture.jpg). other desktop machines also work fine.

  http://3dnature.com/oglbadtexture.jpg
  http://3dnature.com/oglgoodtexture.jpg

The "bad texture" grab is on a higher-res widescreen display, so it's hard to match pixels for pixels exactly.

Something seems to be very wrong with the texture scaling. Has anyone seen anything like this before? I imagine it must be some odd setting somewhere, but I'm at a loss to speculate what, or fix it. In theory the new card should be just great for this, as it has lots more memory than an older laptop, also using an ATI chipset (Radeon 9000) where it works great. So, it's hard to imagine that it's a pathological failure in the ATI drivers.

  If I figure it out, I'll post a follow-up.

--
Chris 'Xenon' Hanson aka Eric Hammil | http://www.3DNature.com/ eric at logrus
 "I set the wheels in motion, turn up all the machines, activate the programs,
  and run behind the scenes. I set the clouds in motion, turn up light and 
sound,
  activate the window, and watch the world go 'round." -Prime Mover, Rush.
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