Hi Roger,

How high res do you want the images?  FBO's will take you up to 4k by
4k on Nvidia, 2k by 2k on ATI.

Robert.


On 10/17/06, Roger James <[EMAIL PROTECTED]> wrote:




I need to generate some high resolution snapshots of an OSG scene and I am
looking for ideas!



The current technique I use is limited to the screen resolution. I am
considering replacing this with a CameraNode and an attached FBO/pbuffer
etc. Can anyone give me any guidance on the limitations on resolution I can
expect using this method. I am assuming I can decouple it from the current
rendering windows pixel dimensions. But how do I find out the maximum sizes
I can use?



Does anyone have any other different ideas about how I can go about this? I
suppose a ray tracing interface would be too much to hope for, especially
given the limitation below!



A potential problem is that my scene contains a dynamically generated CLOD
node that does its own culling and drawing.



Roger




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