Hi Chris,

I'd be interested in taking a look at them just to see what happens.

Thanks!

Jason

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Hanson
Sent: Tuesday, October 24, 2006 3:40 P
To: osg users
Subject: Re: [osg-users] Choosing correct PagedLOD child

Robert Osfield wrote:
> Hi Jason,
> The PagedLOD node is designed to incrementally load level of detail
> levels as not to leave null children and to avoid popping straight
> from low level of detail to heigh level of detail.  Chris Hanson has
> done some custom work which circumvents this for his own app, but its
> not something that is in the OpenSceneGraph core itself.

   I'd be happy to share my mods with anyone who wants them, they are
precisely what you 
describe.

> Personally I'd create a quad tree with the each PagedLOD only have two
> children, the low level of detail which is always present, and the
> external tile, this external tile would be a group contain four
> PagedLOD's.  You code could procedurally generate this without the
> need for complex code to circumvent the way the core OSG works.
> Quad trees are generally well suited to most databases anyway in terms
> of balancing culling and LOD management.

   I've been considering this approach too.

> Robert.

-- 
Chris 'Xenon' Hanson aka Eric Hammil | http://www.3DNature.com/ eric at
logrus
  "I set the wheels in motion, turn up all the machines, activate the
programs,
   and run behind the scenes. I set the clouds in motion, turn up light
and sound,
   activate the window, and watch the world go 'round." -Prime Mover,
Rush.
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