Chris,

Me too please.

Thanks tons,
Brad

---
RSC
BDC

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Chris Hanson
> Sent: Tuesday, October 24, 2006 12:40 PM
> To: osg users
> Subject: Re: [osg-users] Choosing correct PagedLOD child
> 
> Robert Osfield wrote:
> > Hi Jason,
> > The PagedLOD node is designed to incrementally load level of detail
> > levels as not to leave null children and to avoid popping straight
> > from low level of detail to heigh level of detail.  Chris Hanson has
> > done some custom work which circumvents this for his own app, but
its
> > not something that is in the OpenSceneGraph core itself.
> 
>    I'd be happy to share my mods with anyone who wants them, they are
> precisely what you
> describe.
> 
> > Personally I'd create a quad tree with the each PagedLOD only have
two
> > children, the low level of detail which is always present, and the
> > external tile, this external tile would be a group contain four
> > PagedLOD's.  You code could procedurally generate this without the
> > need for complex code to circumvent the way the core OSG works.
> > Quad trees are generally well suited to most databases anyway in
terms
> > of balancing culling and LOD management.
> 
>    I've been considering this approach too.
> 
> > Robert.
> 
> --
> Chris 'Xenon' Hanson aka Eric Hammil | http://www.3DNature.com/ eric
at
> logrus
>   "I set the wheels in motion, turn up all the machines, activate the
> programs,
>    and run behind the scenes. I set the clouds in motion, turn up
light
> and sound,
>    activate the window, and watch the world go 'round." -Prime Mover,
> Rush.
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