Chris, Me too please.
Thanks tons, Brad --- RSC BDC > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Chris Hanson > Sent: Tuesday, October 24, 2006 12:40 PM > To: osg users > Subject: Re: [osg-users] Choosing correct PagedLOD child > > Robert Osfield wrote: > > Hi Jason, > > The PagedLOD node is designed to incrementally load level of detail > > levels as not to leave null children and to avoid popping straight > > from low level of detail to heigh level of detail. Chris Hanson has > > done some custom work which circumvents this for his own app, but its > > not something that is in the OpenSceneGraph core itself. > > I'd be happy to share my mods with anyone who wants them, they are > precisely what you > describe. > > > Personally I'd create a quad tree with the each PagedLOD only have two > > children, the low level of detail which is always present, and the > > external tile, this external tile would be a group contain four > > PagedLOD's. You code could procedurally generate this without the > > need for complex code to circumvent the way the core OSG works. > > Quad trees are generally well suited to most databases anyway in terms > > of balancing culling and LOD management. > > I've been considering this approach too. > > > Robert. > > -- > Chris 'Xenon' Hanson aka Eric Hammil | http://www.3DNature.com/ eric at > logrus > "I set the wheels in motion, turn up all the machines, activate the > programs, > and run behind the scenes. I set the clouds in motion, turn up light > and sound, > activate the window, and watch the world go 'round." -Prime Mover, > Rush. > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
