Hi, I have a program that loads and displays a set of textured polygonal OSGA models. I noticed a moiré artifact that occurs when viewing some models, and I'm attempting to fix the problem by applying a filter to the textures. Specifically, I'm using a node visitor to call setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR_MIPMAP_LINEAR) on all the textures.
For some reason, when the filter gets applied, all the textures turn white. If I then try to change the filter back to osg::Texture::LINEAR, they go back to normal. If I apply a LINEAR_MIPMAP_LINEAR filter during the OSGA file creation process, the filter works fine. It is only when I apply the filter while viewing the models that the textures turn white. Does anyone know why this might be? Thank you, Andrew _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
