On 10/25/06, Weitz, Andrew C. <[EMAIL PROTECTED]> wrote:
Does anyone know why this might be?
You need to dirty the texture object when changing the filter mode from non-mipmap to mipmap, so that that mipmaps are actually created. Try this after setting the filter mode: texture->dirtyTextureObject(); -Farshid _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
