Thank you Farshid! That did the trick.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Farshid Lashkari Sent: Wednesday, October 25, 2006 1:17 PM To: osg users Subject: Re: [osg-users] Strange behavior with osg::Texture::setFilter() On 10/25/06, Weitz, Andrew C. <[EMAIL PROTECTED]> wrote: > Does anyone know why this might be? You need to dirty the texture object when changing the filter mode from non-mipmap to mipmap, so that that mipmaps are actually created. Try this after setting the filter mode: texture->dirtyTextureObject(); -Farshid _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
