Sorry if this it off-topic, since I believe it's an NVidia driver
issue, but I thought I would ask here since I've only experienced it
running OSG apps on NVidia.

When running large terrain databases with gobs of geometry and
texture, I sometimes resize the window.  Occasionally, when resizing
from small to larger, my framerate drops way down around 1Hz and all
my textures appear to be getting drawn with GL_CLAMP instead of
GL_CLAMP_TO_EDGE or GL_REPEAT.  It looks like this because I start to
see the black border pixel color being pulled in.

Has anyone else had this problem or know anything about it?
--
Terry Welsh - mogumbo 'at' gmail.com
www.reallyslick.com  |  www.mogumbo.com
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to