Thanks Robert,
 
the problem is getting clearer. However, what I would like to do. For my geometry node I would like to enable far clipping mode with distance of 10000. Everything else is ok. If it is not possible to enable per-node then, I would enable it for all scene. How to do it?

 
2006/11/1, Robert Osfield <[EMAIL PROTECTED]>:
Hi Ivan,

The OSG has small feature culling on by default.  You can control the
pixel size that things get culled out vis osg::CullSettings, or just
switch off small feature culling completely using the same object.
You'll find more info on the FAQ.

Robert.

On 11/1/06, Ivan Bolčina <[EMAIL PROTECTED] > wrote:
> Hi.
>
> I would like to know "how far away" do objects get drawn. I would like for
> my geomety which contains
> primitive set of points
> (osg::DrawElementsUShort(GL_POINTS.... ) pixels won't get
> drawn if they are 10000 units away.
>
> thanks
>
>
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>
>

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