Hi Ivan, Far clipping and culling are two seperate things. Culling is done on the CPU during the OSG's cull traversal, culling objects about the view frustum, or against distance metrics. Far clipping is down by the GPU and is purely controlled by the projection matrix's far plane position.
I suspect what you are after is simply the osg::LOD node - this allows you to control the distance ranges that different subgraphs can be seen at. Robert. On 11/2/06, Ivan Bolčina <[EMAIL PROTECTED]> wrote:
Thanks Robert, the problem is getting clearer. However, what I would like to do. For my geometry node I would like to enable far clipping mode with distance of 10000. Everything else is ok. If it is not possible to enable per-node then, I would enable it for all scene. How to do it? 2006/11/1, Robert Osfield <[EMAIL PROTECTED]>: > Hi Ivan, > > The OSG has small feature culling on by default. You can control the > pixel size that things get culled out vis osg::CullSettings, or just > switch off small feature culling completely using the same object. > You'll find more info on the FAQ. > > Robert. > > On 11/1/06, Ivan Bolčina <[EMAIL PROTECTED] > wrote: > > Hi. > > > > I would like to know "how far away" do objects get drawn. I would like for > > my geomety which contains > > primitive set of points > > (osg::DrawElementsUShort(GL_POINTS.... ) pixels won't get > > drawn if they are 10000 units away. > > > > thanks > > > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > http://openscenegraph.net/mailman/listinfo/osg-users > > http://www.openscenegraph.org/ > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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