> Even the Drawables aren't completely compatible with OpenGL 
> ES.

Currently, that's correct. That's why you'd need to derive your own OpenGL
ES-compatible Drawable classes that limit their OpenGL usage to OpenGL ES
commands.
   -Paul

> 
> On 11/4/06, Paul Martz <[EMAIL PROTECTED]> wrote:
> > If OpenGL commands were limited to StateSets and Drawables, then it 
> > would be possible to derive your own "OpenGL ES" versions of these 
> > classes. As a result, the RenderGraph would be composed solely of 
> > classes that limit themselves to OpenGL ES commands and 
> features.

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