On 11/5/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
Beg to differ. Are you reading back a texture? or an FBO? Either will work with a producer::Camera post draw callback.
-don
On 11/5/06, Don Burns <[EMAIL PROTECTED]> wrote:
> Hi Oliver,
>
> Why not simply use a Producer::Camera postDrawCallback?
If its an RTT camera then it won't have Producer::Camera counter part.
Beg to differ. Are you reading back a texture? or an FBO? Either will work with a producer::Camera post draw callback.
-don
CameraNode has a post draw callback though which could be used.
Improving RenderStages RTT backend is still the right way to do it long term.
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