Yo,

I am unable to get the osgProducer/Viewer to work, and I can't load any
new software onto the system to try the simpleviewerQT3. Trying to
include the osgProducer/Viewer gives me some weird linker errors. 

I started this with qt4osg from the openscenegraph website, that I
hacked until it worked for qt3. The main problem I seem to be having is
that the addCameraManipulator doesn't seem to be operating properly.

As far as fixing the camera orbit goes, I found an example at 
http://www.nps.navy.mil/cs/sullivan/osgtutorials/osgOrbit.htm
that I am attempting to use parts of. I guess I am really wondering
about the parent child hierarchy between positionattitudetransform,
matrixtransform, the custom orbit class and keyboard handler from the
example, since I am trying to use it with the QOsgWidget rather than the
osgProducer/Viewer. I haven't seen any example code about how to do
this.

Thanks,
-John

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Monday, November 06, 2006 2:51 PM
To: osg users
Subject: Re: [osg-users] How to avoid zooming through objects

On 11/6/06, Whitfield, John M. (SED/TMI)
<[EMAIL PROTECTED]> wrote:
> Yes. I have a sphere that I would like not to be able to zoom through.
I
> just started looking at collision detection.
>
> Basically what I need is a camera that moves freely, zooms in closer
to
> an object, without seeing the inside.

Have you looked at using the TerrainManipulator?  It supports terrain
following and even geocentric databases.

Robert.
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