Yo, I am unable to get the osgProducer/Viewer to work, and I can't load any new software onto the system to try the simpleviewerQT3. Trying to include the osgProducer/Viewer gives me some weird linker errors.
I started this with qt4osg from the openscenegraph website, that I hacked until it worked for qt3. The main problem I seem to be having is that the addCameraManipulator doesn't seem to be operating properly. As far as fixing the camera orbit goes, I found an example at http://www.nps.navy.mil/cs/sullivan/osgtutorials/osgOrbit.htm that I am attempting to use parts of. I guess I am really wondering about the parent child hierarchy between positionattitudetransform, matrixtransform, the custom orbit class and keyboard handler from the example, since I am trying to use it with the QOsgWidget rather than the osgProducer/Viewer. I haven't seen any example code about how to do this. Thanks, -John -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Monday, November 06, 2006 2:51 PM To: osg users Subject: Re: [osg-users] How to avoid zooming through objects On 11/6/06, Whitfield, John M. (SED/TMI) <[EMAIL PROTECTED]> wrote: > Yes. I have a sphere that I would like not to be able to zoom through. I > just started looking at collision detection. > > Basically what I need is a camera that moves freely, zooms in closer to > an object, without seeing the inside. Have you looked at using the TerrainManipulator? It supports terrain following and even geocentric databases. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
