Alberto Luaces schrieb:
Hi Andreas, I am glad that you got it working!
Me too!
I simply ran "make" in the command line. By reading the contents of Makefile,
I think it defaults to call Makefile_PC, so it should not be neccessary to
call Makefile_PC directly, just do "make".
Yes, thats true, but I had to understand the whole makefile-structure to
be able to figure out whats wrong, so I called it directly.
There are errors in the makefiles:
- in some of the subprojects, the include-dir is followed by a slash
(/), which probably doesnt matter on linxu, but does on msys. Remove the
slash.
- the include dir for libxml2 is set to usr/include, but it is usually
installed in /usr/local/include
OR you can add in the definitions found in "build" CCOPTS
+= -I/usr/local/include
Thats good, I missed that file.
- the whole include-dir must be copied manually (cp -r *
/usr/local/include) - the .a-files must go to the mingw/lib folder (or you
would have to change the standard osg makefiles which don´t find files in
/usr/local/lib - the libxml2.a and .la - files must go to mingw/lib too if
you don´t want to change the osg makefiles.
With those prerequisites osgDae builds fine.
I can post this to the wiki if you want on the weekend. libxml2 and
collada dom should be added to the dependencies and this instruction to
the mingw platformspecific.
These two libraries are required in any environment, not just mingw, I would
say.
Yes, but I guess that under linux you can use prebuilt-packages for your
system and do not have to copy anything manually. One used to say "linux
is just for freaks", but nowadays things tend to be very comfortable
with linux. Windows + Gnu Tools - that´s for freaks!
I am having problems with generated files, specifically with Blender. OSG
loads them fine, but in Blender only the coordinate systems are exported, not
the mesh (the importer version is 1.4.0 while OSG's DAE are 1.4.1). Is this
the same problem as yours?
I want to export .osg files to blender, not the other way around.
Blender simply shows nothing, I don´t know about any coordinate-system.
I have the following experiences with cow.osg so far:
- feeling viewer: stops with the error mentioned in my other post
- ColView: Works, but looks pretty bad
- Blender. Nothing happens (reports "import successful", but nothing more)
I have not yet tried the collada_rt, have you?
Regards,
Andreas
Regards,
Alberto
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