Hi Colin, I'm glad I'm not the only one contemplating this. The biggest problem with wrapping OSG with C++/CLI as far as I can see is reference-counted objects. I'm not sure I could justify to my boss spending lots of time writing a C# wrapper on my own, but if there are a few people willing to invest time, I'd be happy to be part of the team. For speed of development, I've considered writing a high-level, unmanaged viewer DLL that just gets passed the DC of my C# render surface,and any input events, and then use osgLua or similar to handle the scenegraph.
John Donovan Sony Computer Entertainment Europe http://www.scee.com [EMAIL PROTECTED] wrote on 13/11/2006 14:31:10: > > We're also about to try an integrate C# with OSG so would be interested > in any experiences as well. I would imagine the main issue is the > relationship between managed and unmanaged code (that's been discussed > on other threads. Also, my understanding is that you need to go via a > C++/.Net managed intermediate layer. > ********************************************************************** This email and any files transmitted with it are confidential and intended solely for the use of the individual or entity to whom they are addressed. If you have received this email in error please notify [EMAIL PROTECTED] This footnote also confirms that this email message has been checked for all known viruses. ********************************************************************** Sony Computer Entertainment Europe _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
