Hi Zach,

On 11/13/06, Zach Deedler <[EMAIL PROTECTED]> wrote:
Yes, removing the shaders causes it to render just fine.  Somehow, shaders
applied to light points causes big problems.

Anybody else use light points in there scenes with glsl shaders?

It seems that enabling GL_POINT_SMOOTH with fragment shaders causes
the driver to go into software mode. I found the following pages on
the OpenGL message board that seems to verify this:

http://www.opengl.org/cgi-bin/ubb/ultimatebb.cgi?ubb=get_topic;f=3;t=013811#000000
http://www.opengl.org/cgi-bin/ubb/ultimatebb.cgi?ubb=get_topic;f=3;t=013508#000008

It seems the only workaround is to use point sprites.

-Farshid
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