Farshid, All you have to do is call ->setPointSprite() on your LightPointNode. This will enable point sprites. You will have to attach a texture to the LightPointNode as well. Look at any of the point sprite examples.
-B --- RSC BDC > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Zach Deedler > Sent: Monday, November 13, 2006 12:55 PM > To: 'osg users' > Subject: RE: [osg-users] Light points render slooooooooow > > Farshid, > > Thanks a lot. That would've been a b*tch to find myself. Although, using > point sprites sounds like a lot of work. I think I'll try to override > applying the shader to light points, and see what happens. > > > Zach > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Farshid > Lashkari > Sent: Monday, November 13, 2006 14:57 > To: osg users > Subject: Re: [osg-users] Light points render slooooooooow > > Hi Zach, > > On 11/13/06, Zach Deedler <[EMAIL PROTECTED]> wrote: > > Yes, removing the shaders causes it to render just fine. Somehow, > > shaders applied to light points causes big problems. > > > > Anybody else use light points in there scenes with glsl shaders? > > It seems that enabling GL_POINT_SMOOTH with fragment shaders causes the > driver to go into software mode. I found the following pages on the OpenGL > message board that seems to verify this: > > http://www.opengl.org/cgi- > bin/ubb/ultimatebb.cgi?ubb=get_topic;f=3;t=013811# > 000000 > http://www.opengl.org/cgi- > bin/ubb/ultimatebb.cgi?ubb=get_topic;f=3;t=013508# > 000008 > > It seems the only workaround is to use point sprites. > > -Farshid > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
