I am surprised the polytope intersector is return an intersect in the case you point out, since no points should be within the box.
That's true, no points are completely within the box, but in the case I described, all planes returns some points. In Polytope::contains, the case of when Plane::intersect() returns 0 is not specified, which means that some points are on either side of the plane.
I'd recommend you put some debugging code into the PolytopeIntersector's code to see why its returning try when it tests the drawable against the polytope. As i said before the PolytopeIntersector isn't complete yet.
I realize that, unfortunately today is my deadline so that's why I'm trying to implement it :-) _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
