I am surprised the polytope intersector is return an intersect in the
case you point out, since no points should be within the box.

That's true, no points are completely within the box, but in the case
I described, all planes returns some points. In Polytope::contains,
the case of when Plane::intersect() returns 0 is not specified, which
means that some points are on either side of the plane.


I'd recommend you put some debugging code into the
PolytopeIntersector's code to see why its returning try when it tests
the drawable against the polytope.

As i said before the PolytopeIntersector isn't complete yet.

I realize that, unfortunately today is my deadline so that's why I'm
trying to implement it :-)
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