Yes you could use TriangleFunctor to get access to each triangle and
test them against the polytope. Its a bit awkward as you have to cut
the triangle down by each plane, this can resulting more than a three
point polygon.
Robert.
I've cannibalized the TriangleFunctor into a simple PolytopeFunctor,
but you're right, I just now need to figure out how to determine if a
triangle or line is contained within the polytope....
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/