Yes you could use TriangleFunctor to get access to each triangle and
test them against the polytope.  Its a bit awkward as you have to cut
the triangle down by each plane, this can resulting more than a three
point polygon.

Robert.

I've cannibalized the TriangleFunctor into a simple PolytopeFunctor,
but you're right, I just now need to figure out how to determine if a
triangle or line is contained within the polytope....
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