HI Chris, On 11/17/06, c sklu <[EMAIL PROTECTED]> wrote:
I realize your busy, that's why I am trying to implement it myself and I appreciate the feedback. I'm going to try the primitive intersector implementation and from what I've seen, I think I can use a similar process used by the LineSegmentIntersector::intersect( Drawable *)......?
Yes you could use TriangleFunctor to get access to each triangle and test them against the polytope. Its a bit awkward as you have to cut the triangle down by each plane, this can resulting more than a three point polygon. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
