HI Chris,

On 11/17/06, c sklu <[EMAIL PROTECTED]> wrote:
I realize your busy, that's why I am trying to implement it myself and
I appreciate the feedback. I'm going to try the primitive intersector
implementation and from what I've seen, I think I can use a similar
process used by the LineSegmentIntersector::intersect( Drawable
*)......?

Yes you could use TriangleFunctor to get access to each triangle and
test them against the polytope.  Its a bit awkward as you have to cut
the triangle down by each plane, this can resulting more than a three
point polygon.

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to