Hi Ignacio,
On 11/22/06, Ignacio García <[EMAIL PROTECTED]> wrote:
I have built OSG v1.2 static libraries correctly (I think, no
warnings/errors this time), and linked my app against them. No problem
again, but my app needs loading osg, ive scenes and png textures, and none
of them seems to work with static libs.
Is it possible to use plugins with static libs? Any special option to force
inclusion of the osgdb_xxx_s.libs? Besides adding them to the "input libs",
I mean. Any trick I may have to do?
There are a few tricks you need to employ to make sure your app pulls
in the plugin implementation. Chris Hanson's the author of the static
build and also the follow wiki docs on the topic:
http://www.openscenegraph.org/osgwiki/pmwiki.php/Tasks/Win32StaticLink
Robert.
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