Hi Anders,

Yeah, I'm using producer but I'm setting up the parameters in code.  Also,
osgviewer has the same problem.  What configuration parameters are you
suggesting? 


Zach

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Anders Backman
Sent: Tuesday, November 28, 2006 12:54
To: osg users
Subject: Re: [osg-users] Fullscreen flashing

Just a question, are you using Producer?
There are a small chance of producer finding a configuration file with a
certain resolution and then you set it up explicitly..
We had that problem for a while...

If you are not using Producer, well, then its something else.....


/Anders


On 11/28/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
> Hi Zach,
>
> On 11/28/06, Zach Deedler <[EMAIL PROTECTED]> wrote:
> > Jiminy cricket!  Disabling hardware anti-aliasing does get rid of 
> > the flickering.  Too bad that won't be an acceptable option for us.  
> > This has to be an OSG problem since it has gotten worse in OSG 1.2
compared to 1.0.
> > Does anybody know if anti-aliasing setup changed somewhere?
>
> The core OSG has little to do with the anti-aliasing options you've 
> selected, it just renders to the graphics context you've set up.
>
> From the profile of the problem It is unlikely that there is any 
> specific OSG related with this problem, the fact that it got worse 
> with 1.2 is likely down to oddities in the driver, either a 
> sensitivity in thread timing, or memory usage that just happens to 
> cause problems.
>
> This isn't the first time we've seen problems with recent win32 NVidia 
> drivers and OSG usage, the last one was related to non Producer based 
> apps crashing with the Nvidia drivers, again this just so happen to 
> not appear to be a problem under 1.0, but was a problem under 1.2, but 
> pretty well everything that the OSG was sending to the OpenGL was 
> identical.  We found a workaround to the driver bug by explictly 
> getting the extension string before any drawing occurred, this 
> workaround can be found in the CVS version of 
> src/osgUtil/SceneView.cpp.  The bug has been reported to NVidia.
>
> Perhaps the problem you are seeing is related to the above, in which 
> case you could try the CVS version of the OSG and see if it helps.
>
> Robert.
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
>


-- 


________________________________________________________________
 Anders Backman               Email:    [EMAIL PROTECTED]
 HPC2N/VRlab                  Phone:    +46 (0)90-786 9936
 Umea university              Cellular: +46 (0)70-392 64 67
 S-901 87 UMEA SWEDEN         Fax:      +46 90-786 6126
                               http://www.cs.umu.se/~andersb
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