Hi Anders, Yeah, I'm using producer but I'm setting up the parameters in code. Also, osgviewer has the same problem. What configuration parameters are you suggesting?
Zach -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Anders Backman Sent: Tuesday, November 28, 2006 12:54 To: osg users Subject: Re: [osg-users] Fullscreen flashing Just a question, are you using Producer? There are a small chance of producer finding a configuration file with a certain resolution and then you set it up explicitly.. We had that problem for a while... If you are not using Producer, well, then its something else..... /Anders On 11/28/06, Robert Osfield <[EMAIL PROTECTED]> wrote: > Hi Zach, > > On 11/28/06, Zach Deedler <[EMAIL PROTECTED]> wrote: > > Jiminy cricket! Disabling hardware anti-aliasing does get rid of > > the flickering. Too bad that won't be an acceptable option for us. > > This has to be an OSG problem since it has gotten worse in OSG 1.2 compared to 1.0. > > Does anybody know if anti-aliasing setup changed somewhere? > > The core OSG has little to do with the anti-aliasing options you've > selected, it just renders to the graphics context you've set up. > > From the profile of the problem It is unlikely that there is any > specific OSG related with this problem, the fact that it got worse > with 1.2 is likely down to oddities in the driver, either a > sensitivity in thread timing, or memory usage that just happens to > cause problems. > > This isn't the first time we've seen problems with recent win32 NVidia > drivers and OSG usage, the last one was related to non Producer based > apps crashing with the Nvidia drivers, again this just so happen to > not appear to be a problem under 1.0, but was a problem under 1.2, but > pretty well everything that the OSG was sending to the OpenGL was > identical. We found a workaround to the driver bug by explictly > getting the extension string before any drawing occurred, this > workaround can be found in the CVS version of > src/osgUtil/SceneView.cpp. The bug has been reported to NVidia. > > Perhaps the problem you are seeing is related to the above, in which > case you could try the CVS version of the OSG and see if it helps. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > -- ________________________________________________________________ Anders Backman Email: [EMAIL PROTECTED] HPC2N/VRlab Phone: +46 (0)90-786 9936 Umea university Cellular: +46 (0)70-392 64 67 S-901 87 UMEA SWEDEN Fax: +46 90-786 6126 http://www.cs.umu.se/~andersb _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
