If you have a large group and you do not want them to be handled as a single
LOD, then don't put an LOD at the Group level; instead, put it at the
sub-Group or Geode level.
   -Paul
 
 


  _____  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ivan Bolcina
Sent: Wednesday, January 03, 2007 1:33 AM
To: osg users
Subject: Re: [osg-users] How not to render objects that are too far away.


What if a nodes of group are all around camera? Will the nodes outside of
group be rendered or is a group threated as a whole?
 
Thanks,
ivan

 
2006/12/29, Paul Martz <[EMAIL PROTECTED]>: 

Add that group as a child to an osg::LOD node, then use osg::LOD::setRange()
to specify the min and max viewing distances for the LOD's child. 

 
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com <http://www.skew-matrix.com/> 
303 859 9466
 

 

  _____  

From: [EMAIL PROTECTED] [mailto:
<mailto:[EMAIL PROTECTED]>
[EMAIL PROTECTED] On Behalf Of Ivan Bolcina
Sent: Friday, December 29, 2006 7:38 AM
To: osg users
Subject: [osg-users] How not to render objects that are too far away. 

 

How  not to render objects that are too far away. 
 
I have a group which has nodes. How to make that nodes that are 1000 away
from camera don't get rendered? 
 
bye,ivan


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