If you have a large group and you do not want them to be handled as a single LOD, then don't put an LOD at the Group level; instead, put it at the sub-Group or Geode level. -Paul
_____ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ivan Bolcina Sent: Wednesday, January 03, 2007 1:33 AM To: osg users Subject: Re: [osg-users] How not to render objects that are too far away. What if a nodes of group are all around camera? Will the nodes outside of group be rendered or is a group threated as a whole? Thanks, ivan 2006/12/29, Paul Martz <[EMAIL PROTECTED]>: Add that group as a child to an osg::LOD node, then use osg::LOD::setRange() to specify the min and max viewing distances for the LOD's child. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.com/> 303 859 9466 _____ From: [EMAIL PROTECTED] [mailto: <mailto:[EMAIL PROTECTED]> [EMAIL PROTECTED] On Behalf Of Ivan Bolcina Sent: Friday, December 29, 2006 7:38 AM To: osg users Subject: [osg-users] How not to render objects that are too far away. How not to render objects that are too far away. I have a group which has nodes. How to make that nodes that are 1000 away from camera don't get rendered? bye,ivan _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users <http://openscenegraph.net/mailman/listinfo/osg-users> http://www.openscenegraph.org/
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