Hi -- I assume you're aware that glHints are very implementation dependent.
There's a good chance that your hint will have no effect whatsoever on many
OpenGL implementations.
 
With that in mind... I don't see that glHint is used at all in current OSG.
What you would probably want to do is derive a new class from StateAttribute
to support this. (To do this properly (support .osg file format and all)
you'd need to create a NodeKit.)
   -Paul
 


  _____  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ivan Bolcina
Sent: Wednesday, January 03, 2007 5:18 AM
To: osg users
Subject: [osg-users] How to use glHint to make round pixels with OSG


Hi. I want to have round pixels. I found out that this shold do it (along
with point smooth)
 
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
 
How to do it?

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