Hi John,

What you need is to use osgViewer rather than mess around managing
SceneView & RenderSurfaces yourself, it'll take me work to tell you
how to do the later safely than to complete osgViewer...

The hitch is that osgViewer isn't complete yet, and only properly
functionality under X11 so far - I'm waiting on GraphicsWindowWin32 &
Cocoa to arrive for use to provide full cross platform support.

If you can bide your time then do so, it'll save you a lot of time and
heart ache.

Robert.

On 1/5/07, Argentieri, John-P63223 <[EMAIL PROTECTED]> wrote:
Robert and Gang,

I seem to remember you mentioning the use of a sceneview object within an
opengl app that has been setup without using a rendersurface, using standard
opengl techniques. Could anyone point me in the right direction to an
example of this technique? The reason that I ask is that rendersurface's
thread is giving me troubles when I close a window in a multiple
viewport/window setup.

Perhaps I can allocate the rendersurface on the stack? When I allocate it on
the heap, it's not cleaning up properly. Perhaps I should be using
Producer's ref_ptr object with it? I can't have memory allocation
continually increase as user creates and destroys views.

Thanks for your input.. Your pal,
John
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