Didn't meant to leave this hanging. Yes, the answer is that you should use a Producer::ref_ptr so things clean up properly. If _this_ still does not work correctly, please let me know and I will fix it. It really isn't heartache
-don On 1/5/07, Don Burns <[EMAIL PROTECTED]> wrote:
Nope, not rude, sorry my mistake. Yes, should be on the heap, not the stack. Dumb mistake. On 1/5/07, David Guthrie < [EMAIL PROTECTED]> wrote: > > I'm not meaning to be rude or anything, but isn't that backward? > Shouldn't classes deriving from Referenced only be allocated with "new", > i.e. on the heap? the ref_ptr should not be allocated on the heap > unless it's a data member on another object that is allocated on the heap. > On Jan 5, 2007, at 11:28 AM, Don Burns wrote: > > Notwithstanding Robert's lovely comments and implications, you should > not be using anything deriving from either osg::Referenced or > Producer::Referenced on the heap. These objects should be allocated on the > stack. If the object is still not cleaning up properly after using these > objects on the stack, please let me know the problem and I'll fix it. > > -don > > On 1/5/07, Argentieri, John-P63223 < [EMAIL PROTECTED]> wrote: > > > > Robert and Gang, > > > > I seem to remember you mentioning the use of a sceneview object within > > an opengl app that has been setup without using a rendersurface, using > > standard opengl techniques. Could anyone point me in the right direction to > > an example of this technique? The reason that I ask is that rendersurface's > > thread is giving me troubles when I close a window in a multiple > > viewport/window setup. > > > > Perhaps I can allocate the rendersurface on the stack? When I allocate > > it on the heap, it's not cleaning up properly. Perhaps I should be using > > Producer's ref_ptr object with it? I can't have memory allocation > > continually increase as user creates and destroys views. > > > > Thanks for your input.. Your pal, > > John > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > http://openscenegraph.net/mailman/listinfo/osg-users > > http://www.openscenegraph.org/ > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > >
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