Didn't meant to leave this hanging.  Yes, the answer is that you should use
a Producer::ref_ptr so things clean up properly.  If _this_ still does not
work correctly, please let me know and I will fix it.  It really isn't
heartache

-don

On 1/5/07, Don Burns <[EMAIL PROTECTED]> wrote:

Nope, not rude, sorry my mistake.  Yes, should be on the heap, not the
stack.  Dumb mistake.

On 1/5/07, David Guthrie < [EMAIL PROTECTED]> wrote:
>
> I'm not meaning to be rude or anything, but isn't that backward?
> Shouldn't classes deriving from Referenced only be allocated with "new",
> i.e. on the heap?  the ref_ptr should not be allocated on the heap
> unless it's a data member on another object that is allocated on the heap.
> On Jan 5, 2007, at 11:28 AM, Don Burns wrote:
>
> Notwithstanding Robert's lovely comments and implications, you should
> not be using anything deriving from either osg::Referenced or
> Producer::Referenced on the heap.  These objects should be allocated on the
> stack.  If the object is still  not cleaning up properly after using these
> objects on the stack, please let me know the problem and I'll fix it.
>
> -don
>
> On 1/5/07, Argentieri, John-P63223 < [EMAIL PROTECTED]> wrote:
> >
> > Robert and Gang,
> >
> > I seem to remember you mentioning the use of a sceneview object within
> > an opengl app that has been setup without using a rendersurface, using
> > standard opengl techniques. Could anyone point me in the right direction to
> > an example of this technique? The reason that I ask is that rendersurface's
> > thread is giving me troubles when I close a window in a multiple
> > viewport/window setup.
> >
> > Perhaps I can allocate the rendersurface on the stack? When I allocate
> > it on the heap, it's not cleaning up properly. Perhaps I should be using
> > Producer's ref_ptr object with it? I can't have memory allocation
> > continually increase as user creates and destroys views.
> >
> > Thanks for your input.. Your pal,
> > John
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://openscenegraph.net/mailman/listinfo/osg-users
> > http://www.openscenegraph.org/
> >
> >
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