Notwithstanding Robert's lovely comments and implications, you should not be
using anything deriving from either osg::Referenced or Producer::Referenced
on the heap.  These objects should be allocated on the stack.  If the object
is still  not cleaning up properly after using these objects on the stack,
please let me know the problem and I'll fix it.

-don

On 1/5/07, Argentieri, John-P63223 <[EMAIL PROTECTED]> wrote:

 Robert and Gang,

I seem to remember you mentioning the use of a sceneview object within an
opengl app that has been setup without using a rendersurface, using standard
opengl techniques. Could anyone point me in the right direction to an
example of this technique? The reason that I ask is that rendersurface's
thread is giving me troubles when I close a window in a multiple
viewport/window setup.

Perhaps I can allocate the rendersurface on the stack? When I allocate it
on the heap, it's not cleaning up properly. Perhaps I should be using
Producer's ref_ptr object with it? I can't have memory allocation
continually increase as user creates and destroys views.

Thanks for your input.. Your pal,
John

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