Hi Eric, On 1/10/07, E. Wing <[EMAIL PROTECTED]> wrote:
So just to see if I didn't mess anything else up and can get an image, should I insert a temporary camera node into the scene under the root node and do what I did? (And then remove the camera at the end of the function.)
You could try it. With osgViewer I'd like to be able to use master and slave Camera's to render to pbuffers & FBO's if they are set up to do this. Pbuffers should just take a GraphicsContext implementation for pbuffers on each of the main platforms. Howevert FBO's will require modifcations to SceneView so that it sets things up for FBO's in the same way that the CullVisitor is able to. SceneView is used as implementation detail inside the osgViewer viewers so still plays a role in delivering the end users functionality. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
