Hi Eric,

On 1/10/07, E. Wing <[EMAIL PROTECTED]> wrote:
So just to see if I didn't mess anything else up and can get an image,
should I insert a temporary camera node into the scene under the root
node and do what I did? (And then remove the camera at the end of the
function.)

You could try it.

With osgViewer I'd like to be able to use master and slave Camera's to
render to pbuffers & FBO's if they are set up to do this.  Pbuffers
should just take a GraphicsContext implementation for pbuffers on each
of the main platforms.  Howevert FBO's will require modifcations to
SceneView so that it sets things up for FBO's in the same way that the
CullVisitor is able to.  SceneView is used as implementation detail
inside the osgViewer viewers so still plays a role in delivering the
end users functionality.

Robert.
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