Hi André, On 1/18/07, André Garneau <[EMAIL PROTECTED]> wrote:
Under Windows each display adapter can be attached to the desktop (participating in the Windows virtual screen spanning across all attached devices) or left unattached. When unattached the window manager is unable to use it, so no window can be created on its surface. Pretty much the only thing you can do with unattached devices is to create a device context on them and then use GDI to draw into them. It remains to be seen if OpenGL is able to render into such context. Bottom line is that if this does not work or is too cumbersome to make work, the workaround (very simple) is just to have the user attach all display adapters to the desktop so the window manager can use all of them. This really is just an annoyance and a very minor issue in my opinion.
Sounds like a low priority issue, especially if its isn't even established that OpenGL will work on these displays. I don't know how this issue relates to other OSs, perhaps members of the community can come forward with stories of how they use screens that arn't logically attached. Robert. _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/