Hi André,

On 1/18/07, André Garneau <[EMAIL PROTECTED]> wrote:
Under Windows each display adapter can be attached to the desktop
(participating in the Windows virtual screen spanning across all attached
devices) or left unattached. When unattached the window manager is unable to
use it, so no window can be created on its surface. Pretty much the only
thing you can do with unattached devices is to create a device context on
them and then use GDI to draw into them. It remains to be seen if OpenGL is
able to render into such context. Bottom line is that if this does not work
or is too cumbersome to make work, the workaround (very simple) is just to
have the user attach all display adapters to the desktop so the window
manager can use all of them. This really is just an annoyance and a very
minor issue in my opinion.

Sounds like a low priority issue, especially if its isn't even
established that OpenGL will work on these displays.

I don't know how this issue relates to other OSs, perhaps members of
the community can come forward with stories of how they use screens
that arn't logically attached.

Robert.
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