Hi Adrian,

 

Could you try out the osgkeyboard application and check if you see the
keystrokes ? It’s working fine here.

 

Thanks,

 

André

 

  _____  

De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la part de Adrian Egli
Envoyé : January 21, 2007 12:44 PM
À : osg users
Objet : Re: [osg-users] Re: GraphicsWindowWin32 is here! :-)

 

But know we have another issue, Keyboard doesn't work, or at the least the
stateManipulator: 'w', ... , 'f' no longer work

/adegli 

2007/1/21, André Garneau < [EMAIL PROTECTED]>:

Thanks for the feedback Adrian. I'm glad it's working on your setup as well
(my ATI testbed was a somewhat outdated board).

 

To Brede: If you are unable to debug the osgViewer DLL because its symbols
are not loaded (even if it's a debug DLL), you're not alone; this is an
issue I'm also seeing from time to time (it's not consistently that way).
The only workaround for this elusive issue is to rebuild only the osgViewer
dll and then your test application. Doing a rebuild all (all examples,
plugins, etc.) seems to confuse Visual Studio. Others on the internet are
reporting similar issues. Might be that it's fixed in VS2005 SP1, but I'm
not holding my breath. :-) 

 

André

 

  _____  

De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la part de Adrian Egli
Envoyé : January 21, 2007 11:46 AM


À : osg users
Objet : Re: [osg-users] Re: GraphicsWindowWin32 is here! :-)

 

Yes, i tried this change with my ATI X1600 mobile: It works .

/adegli 

2007/1/21, André Garneau <[EMAIL PROTECTED] >:

Hi All,

I have been able to test on an ATI board last week and found the issue ATI
users are reporting (fix in my development branch but not released yet).

The current workaround is to comment the following line (in 
GraphicsWindowWin32::setPixelFormat())

attributes.set(WGL_SET_SWAP_METHOD_ARB, WGL_SWAP_EXCHANGE_ARB);

In addition to that another issue fixed that may give problems is that the
sample OpenGL window used to select pixel formats was always created on the 
primary device. If a window was created on a separate graphics card that had
a different driver than the primary device (for example primary device was
an NVIDIA board while other cards were ATIs), then pixel formats would not 
match.
This has been fixed in my private dev branch as well. I'm currently testing
the update and it should be released soon.

André

-----Message d'origine-----
De: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la part de Robert Osfield
Envoyé: January 21, 2007 6:13 AM
À: osg users 
Objet: Re: [osg-users] Re: GraphicsWindowWin32 is here! :-)

Hi Carlo and Adrian,

On 1/20/07, Carlo Camporesi <[EMAIL PROTECTED]> wrote:
> Windows System Error #0 : 
> GraphicsWindowWin32::setPixelFormat() - No matching pixel
> format found based on traits specified. Reason : Operation not Completed.

Thanks for the reports, first step to getting it sorted.

Currently osgViewer doesn't have support for relaxing the 
osg::GraphicsContext::Traits constraints so if it asks for a format
that is not supported it in theory should just fail and not create a
window.  This looks like its happening here, but there also could
perhaps be something else amiss with setting up the pixel format - 
i.e. the pixel format *is* supported by the hardware, but
driver/GraphicsWindowWin32.cpp aren't working properly together.

So there are potentially two parts to resolving this problem:

  1) If its a problem with setting up pixel formats on ATI then we 
need to look to what
      that is and fix it/find a workaround in the GraphicsWindowWin32 code.

  2) If its an issue of osgViewer not yet having a formalised system
for relaxing the
      Traits so that a pixel format that is "good enough" fit, rather 
than a perfect is
      acceptable.

I am curious what pixel depth are you machines set to?

Robert.
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