Hi Adrian,
Could you try out the osgkeyboard application and check if you see the keystrokes ? Its working fine here. Thanks, André _____ De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Adrian Egli Envoyé : January 21, 2007 12:44 PM À : osg users Objet : Re: [osg-users] Re: GraphicsWindowWin32 is here! :-) But know we have another issue, Keyboard doesn't work, or at the least the stateManipulator: 'w', ... , 'f' no longer work /adegli 2007/1/21, André Garneau < [EMAIL PROTECTED]>: Thanks for the feedback Adrian. I'm glad it's working on your setup as well (my ATI testbed was a somewhat outdated board). To Brede: If you are unable to debug the osgViewer DLL because its symbols are not loaded (even if it's a debug DLL), you're not alone; this is an issue I'm also seeing from time to time (it's not consistently that way). The only workaround for this elusive issue is to rebuild only the osgViewer dll and then your test application. Doing a rebuild all (all examples, plugins, etc.) seems to confuse Visual Studio. Others on the internet are reporting similar issues. Might be that it's fixed in VS2005 SP1, but I'm not holding my breath. :-) André _____ De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Adrian Egli Envoyé : January 21, 2007 11:46 AM À : osg users Objet : Re: [osg-users] Re: GraphicsWindowWin32 is here! :-) Yes, i tried this change with my ATI X1600 mobile: It works . /adegli 2007/1/21, André Garneau <[EMAIL PROTECTED] >: Hi All, I have been able to test on an ATI board last week and found the issue ATI users are reporting (fix in my development branch but not released yet). The current workaround is to comment the following line (in GraphicsWindowWin32::setPixelFormat()) attributes.set(WGL_SET_SWAP_METHOD_ARB, WGL_SWAP_EXCHANGE_ARB); In addition to that another issue fixed that may give problems is that the sample OpenGL window used to select pixel formats was always created on the primary device. If a window was created on a separate graphics card that had a different driver than the primary device (for example primary device was an NVIDIA board while other cards were ATIs), then pixel formats would not match. This has been fixed in my private dev branch as well. I'm currently testing the update and it should be released soon. André -----Message d'origine----- De: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Robert Osfield Envoyé: January 21, 2007 6:13 AM À: osg users Objet: Re: [osg-users] Re: GraphicsWindowWin32 is here! :-) Hi Carlo and Adrian, On 1/20/07, Carlo Camporesi <[EMAIL PROTECTED]> wrote: > Windows System Error #0 : > GraphicsWindowWin32::setPixelFormat() - No matching pixel > format found based on traits specified. Reason : Operation not Completed. Thanks for the reports, first step to getting it sorted. Currently osgViewer doesn't have support for relaxing the osg::GraphicsContext::Traits constraints so if it asks for a format that is not supported it in theory should just fail and not create a window. This looks like its happening here, but there also could perhaps be something else amiss with setting up the pixel format - i.e. the pixel format *is* supported by the hardware, but driver/GraphicsWindowWin32.cpp aren't working properly together. So there are potentially two parts to resolving this problem: 1) If its a problem with setting up pixel formats on ATI then we need to look to what that is and fix it/find a workaround in the GraphicsWindowWin32 code. 2) If its an issue of osgViewer not yet having a formalised system for relaxing the Traits so that a pixel format that is "good enough" fit, rather than a perfect is acceptable. I am curious what pixel depth are you machines set to? Robert. _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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