HI.

How to make sure that particle in particle system don't get sorted?

I tried something like this
     StateSet {
       DataVariance STATIC
       rendering_hint OPAQUE_BIN
       renderBinMode USE
       binNumber 10
       binName EffectNotSorted

With this:

 RefPtr<osgUtil::RenderBin> rb=new
osgUtil::RenderBin(osgUtil::RenderBin::SORT_BY_STATE);
 osgUtil::RenderBin::addRenderBinPrototype("EffectNotSorted",rb.get());

But I am not sure particles are not sorted anyway. I am also not sure what
is distinction between render bin number and render bin name?

How to register a render bin that doesn't care about distance and just adds
particles?

Thank you and bye,
ivan
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to