> This week I have been working on a new threading model for the OSG,
> one that allows the update, cull traversals to work in a parallel with
> the draw traversal.  This has meant a few changes to the core osg,
> osgUtil and osgViewer, but most of these are now complete - complete
> enough for me to get some first benchmarking results...
> 
> I have a small and larger town models and both are coming in at tad
> over 50% faster with the new threading model.  This is for a dual core
> CPU, on a single screen, with vsync off.

This is fantastic news!  Concurrency is not easy, so anything that
enables the use of those extra CPUs in multi-core machines with minimal
developer effort will likely be a huge boon for OSG.  I'm eagerly
looking forward to using this new threading model in the future.

-Mike
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