Hi Robert, >> The but with this is that single thread multiple window usage forces the >> viewer to do lots of makeCurent, releaseContext pairs, so each frame we >> could be talking about pushing this issue.
FYI: I have double-checked this today and this is not an issue. The new NVIDIA worker threads will only appear on the first wglMakeCurrent() of newly created OSG graphic threads. André _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
