Hi Robert,

>> The but with this is that single thread multiple window usage  forces the
>> viewer to do lots of makeCurent, releaseContext pairs, so each frame we
>> could be talking about pushing this issue.

FYI: I have double-checked this today and this is not an issue. The new
NVIDIA worker threads will only appear on the first wglMakeCurrent() of
newly created OSG graphic threads.

André



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