Thanks Robert for that quick response.

An RTT camera is just a osg::Camera correct? It seems like there are
limitations to RTT from reading different threads on this topic.

I have the MirrorCamera's RenderSurface, but I can't seem find how to
texture using the surface and I can't see how any of the examples apply.
Is there a specific example or compilation that might help?
        
Thanks again for all your help and everyone else in this forum, 
Scott
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Tuesday, February 20, 2007 11:31 AM
To: osg users
Subject: Re: [osg-users] Reflection for Mirrors?

Hi Scott,

Another option would be to do an RTT Camera and then just texture your
mirror.

Robert.

On 2/20/07, May, Scott <[EMAIL PROTECTED]> wrote:
> Hello,
>         I'm looking into making realistic side mirrors and a rear view
> mirror and just wanted to confirm/disconfirm my assumptions and see if
> anyone has done anything like this:
>
> There appears to be two possible ways of making a mirror
>         1 - With a camera and make a viewport and add it to the mirror
>                 (This seems like it would be hard to attach to the
> mirror in the scene)
>         2 - Else use reflection (like osgReflect)
>                 (I'm not sure how to reflect the whole view behind me
> though unless using a camera, than what is the benefit of 1 verse 2?)
>         If there is any help or examples you can provide or direct me
to
> I would greatly appreciate it.
>
> Thanks for your time,
> Scott
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> http://www.openscenegraph.org/
>
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