sorry it seems i can not seems to reply to old message...
asvf - assymetric view frustum.
since i am using the cave with motion detect.
we skew the view frusutm depending on the user's position within the cave area.
in mono this is easy.
however in stereo
two different frustum is needed - one for left eye, one for right eye.
so what i need to do it, depending on the eye different frusutm will be calculated.
i have formula however.
I am not sure how i can apply the left eye view frustum to left eye and right eye view frustum to right eye.
I presume, in osg, the left eye is rendered in one frame and in next frame the right eye view is rendered.
So my main question is:
In stereo (quad buffer), how do i check the current rendered scene is for right eye or left eye?
thanks in advance
Jae
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