Hi Jae, Rather than rely on the native support for stereo I recommend that you set up a separate camera for left and right eyes as the native stereo right now makes the assumption of symetric furstums.
The other option is that there are VR toolkits out there that do CAVE support for you which are integrated with the OSG perhaps these would make your life easier. Robert. On 2/28/07, Jae Whang <[EMAIL PROTECTED]> wrote:
sorry it seems i can not seems to reply to old message... asvf - assymetric view frustum. since i am using the cave with motion detect. we skew the view frusutm depending on the user's position within the cave area. in mono this is easy. however in stereo two different frustum is needed - one for left eye, one for right eye. so what i need to do it, depending on the eye different frusutm will be calculated. i have formula however. I am not sure how i can apply the left eye view frustum to left eye and right eye view frustum to right eye. I presume, in osg, the left eye is rendered in one frame and in next frame the right eye view is rendered. So my main question is: In stereo (quad buffer), how do i check the current rendered scene is for right eye or left eye? thanks in advance Jae ________________________________ Don't just search. Find. MSN Search Check out the new MSN Search! _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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