Hi Jae,

Rather than rely on the native support for stereo I recommend that you
set up a separate camera for left and right eyes as the native stereo
right now makes the assumption of symetric furstums.

The other option is that there are VR toolkits out there that do CAVE
support for you which are integrated with the OSG perhaps these would
make your life easier.

Robert.

On 2/28/07, Jae Whang <[EMAIL PROTECTED]> wrote:

sorry it seems i can not seems to reply to old message...

asvf - assymetric view frustum.

since i am using the cave with motion detect.

we skew the view frusutm depending on the user's position within the cave
area.

in mono this is easy.

however in stereo

two different frustum is needed - one for left eye, one for right eye.

so what i need to do it, depending on the eye different frusutm will be
calculated.

i have formula however.

I am not sure how i can apply the left eye view frustum to left eye and
right eye view frustum to right eye.

I presume, in osg, the left eye is rendered in one frame and in next frame
the right eye view is rendered.

So my main question is:

In stereo (quad buffer), how do i check the current rendered scene is for
right eye or left eye?

thanks in advance

Jae
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