Hi,
 
I developing an application utilizing the OSG. One of our application 
requirements is to display the scene from different camera configurations. For 
example from inside the car, and from outside the car, etc. i create a 
osgProducer::Viewer for each of these views and set same scene data to each of 
them. User can switch from one view to another with some input. Also we use 
same render surface for all viewers. Before we getting to osg 1.2, every thing 
works fine. However, with osg 1.2 only firstly realized and rendered viewer 
works corrent, and later viewers do not display textures of scene. 
 
Does anyone has an idea for this case?
 
Thanks.
 
Aydin
 
 

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