Hi, I developing an application utilizing the OSG. One of our application requirements is to display the scene from different camera configurations. For example from inside the car, and from outside the car, etc. i create a osgProducer::Viewer for each of these views and set same scene data to each of them. User can switch from one view to another with some input. Also we use same render surface for all viewers. Before we getting to osg 1.2, every thing works fine. However, with osg 1.2 only firstly realized and rendered viewer works corrent, and later viewers do not display textures of scene. Does anyone has an idea for this case? Thanks. Aydin
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