Any progress on this bug or should I look for a workaround?  I can't
for the life of me figure out the real cause of problem, and I think
it's going to get in my way pretty badly soon....
- Terry

On 2/23/07, Terry Welsh <[EMAIL PROTECTED]> wrote:
Thanks Tugkan; that's good to know.  Since it's a known problem I
guess I'll just wait a while and see if Robert patches it.  I really
don't know what the best solution is.

Robert, yes, that change I mentioned is a complete hack.  But it does
make the problem go away.  If you wanted it to not be a hack, you
could probably also replace line 462 with state.popAllStateSets();
However, I think that essentially takes you back to version 1.46.  The
way you're doing things now looks smarter and faster, so I wish I knew
why it didn't work.
- Terry

> Message: 11
> Date: Fri, 23 Feb 2007 09:47:00 +0100
> From: Tugkan Calapoglu <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] obscure state bug
> To: osg users <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=us-ascii; format=flowed
>
> Terry Welsh wrote:
> > I have a really weird bug that shows up in one of my apps.  Sometimes
> > objects get the wrong StateSet applied to them.  I have not been able
> > to produce a simple enough test case to send in yet, but I wanted to
> > know if anyone else has seen this problem in the last month.
> >
> > The problem was introduced when RenderBin.cpp went from v1.46 to
> > v1.47.  The problem goes away if I add state.popAllStateSets(); at
> > line 386.
>
> Hi Terry,
>
> Just to save you some work:
> I observed the same bug and created an .osg file to reproduce it. Robert
> already has it.
>
> tugkan

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