On Thu, 2007-03-15 at 15:27 -0400, Zach Deedler wrote:
> Hello osg-animators,
> 
> Sorry about all the emails recently.  I'm just trying to finish up a
> project.  Thanks for all the help.  It has saved me some time, and thus
> gained me some sleep.
> 
> I know this isn't the place to discuss cal3d, but this place has the
> smartest people, and maybe some people have some experience with cal3d here.
> 
> Has anyone played around with creating LODs for Cal3d or ReplicantBody
> models?  We have some nice cal3d models, but they have too much geometry.

Palle Raabjerg and I recently attempted to rewrite the Blender
exporter--and I know he had a whack at creating a better LOD
algorithm--but I'm not sure he had enough time to make it really
functional. If you're using one of the other exporters however, it may
work a lot better. :)

The model format itself supports LOD (fire up the cal3d_miniviewer and
use the 1-9 keys), it's just a matter of exporting it correctly.

> Thanks.
>  
> 
> Zach
> 
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