On Thu, 2007-03-15 at 15:27 -0400, Zach Deedler wrote: > Hello osg-animators, > > Sorry about all the emails recently. I'm just trying to finish up a > project. Thanks for all the help. It has saved me some time, and thus > gained me some sleep. > > I know this isn't the place to discuss cal3d, but this place has the > smartest people, and maybe some people have some experience with cal3d here. > > Has anyone played around with creating LODs for Cal3d or ReplicantBody > models? We have some nice cal3d models, but they have too much geometry.
Palle Raabjerg and I recently attempted to rewrite the Blender exporter--and I know he had a whack at creating a better LOD algorithm--but I'm not sure he had enough time to make it really functional. If you're using one of the other exporters however, it may work a lot better. :) The model format itself supports LOD (fire up the cal3d_miniviewer and use the 1-9 keys), it's just a matter of exporting it correctly. > Thanks. > > > Zach > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
