Hi Glenn,

On 3/14/07, Glenn Waldron <[EMAIL PROTECTED]> wrote:
Don't give up! I for one am very interested in seeing where this research
leads you. One observation is that "check for enough time" in the draw{}
block does use the osg::Timer, which uses QueryPerformanceCounter on
Windows, which has been shown to be unreliable in a multi-core environment.
Maybe that block is getting too large a timeslice.

Interesting obvservation, one could output how long each frame gives
over to downloading graphics objects, if it suddenly shoots up over a
couple of ms then you know what is amiss.

Robert.
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