On 3/20/07, RJ <[EMAIL PROTECTED]> wrote:
Thanx Robert, I want to use the joystick for a simulation. Where i need to use all the buttons (i have currently 12 button joystick) and the four axis. I guess the approach you told me will not solve the purpose. Is there any alternative, If possible i would like to add the full joystick support in OSG.
In what way do you wish to use Joysticks w.r.t the OSG? If you want to use the osgGA event handlers/ camera manipulators then do as I suggested pass in events as mouse style events - see osgGA::EventQueue for event methods. If you just want to plug in the Joystick into your own simulation code then this really has little to do with the OSG, and not something I can help you with. Go read up SDL, its easy and convinient to get Joystick input. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
