Hello,
Thanks for the reply. I've tried different texture sizes, so I think texture
dimensions do not matter. It's definitely something else.
"Gilbert, Daniel R." <[EMAIL PROTECTED]> wrote:
Hi,
What is the size (dimensions) of the texture in question? I encountered a
similar sounding problem in the past which was caused by using a 4096x4096
texture. This texture rendered just fine on machines with Nvidia cards as they
support textures up to this size. Machines with ATI cards could not, as they
only supported up to 2048x2048.
This might not be the same issue for you, but you could at least rule this
out as the culprit.
-- Dan
---------------------------------
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of S.Wasi Mohsin
Raza
Sent: Monday, March 26, 2007 7:58 AM
To: [email protected]
Subject: [osg-users] help ... white texture bug
Hello,
I'm having a serious issue using textures in my 3d application that is using
osglib. the code is using TextureRectangle class of osg. Instead of displaying
the texture mapped rectangle, it shows a white rectangle without any texture.
This does not happen on all computers. The application works fine and displays
the texture correctly on my development machine.
Platform: Windows XP, Visual C++ 2003, osglib 1.2
Other libraries used: MFC, Qt
Please help!
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