Hello,
   
  Thanks for the reply. I've tried different texture sizes, so I think texture 
dimensions do not matter. It's definitely something else.

"Gilbert, Daniel R." <[EMAIL PROTECTED]> wrote:
      Hi,
   
  What is the size (dimensions) of the texture in question?  I encountered a 
similar sounding problem in the past which was caused by using a 4096x4096 
texture.  This texture rendered just fine on machines with Nvidia cards as they 
support textures up to this size.  Machines with ATI cards could not, as they 
only supported up to 2048x2048.
   
  This might not be the same issue for you, but you could at least rule this 
out as the culprit.
   
  -- Dan

      
---------------------------------
  From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of S.Wasi Mohsin 
Raza
Sent: Monday, March 26, 2007 7:58 AM
To: [email protected]
Subject: [osg-users] help ... white texture bug


  
  Hello,
   
  I'm having a serious issue using textures in my 3d application that is using 
osglib. the code is using TextureRectangle class of osg. Instead of displaying 
the texture mapped rectangle, it shows a white rectangle without any texture. 
This does not happen on all computers. The application works fine and displays 
the texture correctly on my development machine.
   
  Platform: Windows XP, Visual C++ 2003, osglib 1.2
  Other libraries used: MFC, Qt
   
  Please help!
    
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