Right, but do you need an OSG installer built w/ VS7.1? If you have VS, you can build OSG any way you want.
Where I see a prebuilt VS7.1 installer being useful is if you're distributing prebuilt applications and depending on the installer to provide the OSG base libraries, to avoid packaging OSG yourself. Is that your situation. If so, that's sufficient justification for me. Cheers -- mew > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Zach Deedler > Sent: Wednesday, March 28, 2007 1:08 PM > To: 'osg users' > Subject: RE: [osg-users] moving to VS8 > > I need VS7. I don't have VS8. I suspect a lot of people don't. > > > Zach > > > > > ________________________________ > > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Mike Weiblen > Sent: Wednesday, March 28, 2007 13:58 > To: [email protected] > Subject: [osg-users] moving to VS8 > > > > Hi all, > > > > So I'm finally getting to the point where I'm doing OSG stuff under > VisualStudio 8. I know, late to the party (fashionably so, yeah that's > it!) I'm planning for my next installer build to use VS8, but a couple > questions... > > > > * Would anyone continue to need the VS7.1 build as well? Dont expect it > be painful to do both, but subtly different installers could be confusing > to downloaders, and why do unnecessary work? <insert rant on MS > gratuitous incompatibilities here> > > > > * Has anyone assembled a 3rdParty dependencies package for VS8 along the > lines of 3rdParty_Win32binaries_2005_05_10.zip (which is for VS7.1)? I > don't see it on > http://www.openscenegraph.com/osgwiki/pmwiki.php/Downloads/Dependencies > > > > * I've been out of the loop on the cmake build system development. Is > there some quickstart info, or is it obvious? (didn't see mention on the > wiki.) > > > > cheers > > -- mew > > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
