Hi
I am experiencing Memoryleaks with PixelBufferObjects. I am playing
quicktime-videos which I load on the fly and dispose them after playing
them. The quicktimes use PixelBufferObjects to get better performance
on Windows.
It seems that the created PixelBufferObjects get never released, so the
computer's memory get filled with unused PixelBufferObjects.
After a quick look on the osg-source I could not find any file which
calls osg::BufferObject::flushDeletedBufferObjects(), it seems that this
call should be placed in SceneView::flushDeletedGLObjects.
Is my assumption correct? Are there any other places where the
BufferObject-Method should be called?
I am working with osg-1.2 and can't update to HEAD in the near future. (
I did check HEAD) However I will try to fix the bug, when my assumptions
are correct and submit the fix to osg-submission
Thanks in advance,
Stephan
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